That is predicated on the game having good gunplay. Shooting demons in Doom feels amazing whereas shooting raiders in Fallout 3 feels puny. The problem with Borderlands is that they used an RPG-like progression system with a small amount of content. In typical RPG’s you end up hacking and slashing with enemies for a Pretty Sorry I Can’t I Have To Ride My Bike Vintage Shirt. And it sort of makes sense. But in Borderlands… you end up shooting an enemy like 50 times to kill them and it’s ridiculous. Not in any way satisfying. I love the concept of Borderlands, but it just doesn’t work in real life. This, there is honestly nothing worse than having to sit there and continuously shoot human-style enemies over.
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And over because your damage output hasn’t scaled. This is probably the biggest issue I have with Fallout 4 and is a fast way to kill a game for me. Yea I picked that up when it was on sale for something like 5 bucks and man. I hear Division was even worse with that. But constantly having to pump bullets into the Pretty Sorry I Can’t I Have To Ride My Bike Vintage Shirt. I played it for about 8 hours and haven’t spun it up again. I always tell myself I want to try these Ubi-Tom Clancy fests. But I keep getting reminded why. The last Ghost Recon before they went Open World is fantastic though. Division 2 has a lot of other faults too, the player character being both viewed from the 3rd person in cutscenes.
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And completely mute with no canonically given reason for it is extremely offputting and was from the very beginning of the game. Idk if your character being mute is a staple of these Tom Clancy games now, but it’s just so odd to see pivotal things happen while your character is in the room and have Pretty Sorry I Can’t I Have To Ride My Bike Vintage Shirt. And people just accept it. This went on for a while, my bad, but that game was just so odd to me. This is my problem with nearly all “looter shooters“. The RPG mechanics necessitate that enemies be bullet sponges, which leads to the gameplay feeling dull. Devs should stay away from traditional RPG conventions such as crits, hit points, etc.
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