I always wondered what felt off. Even though it is only 5% if you play cs for hundreds of hours you notice the smallest difference. Especially on the OP, I noticed the difference. I’ll trust in your math and thinking as I am not capable of myself to check the math and will try it out. The math is pretty simple. What is the sensitivity in-game required to have a Pretty Will Play For Free Will Stop For Cash Shirt? I don’t know if that makes any sense whatsoever in terms of what is going on there, but I promise you the math isn’t too crazy. It’s just the percentage of error getting my aimer to that given point on the monitor compared to what it should be in CSGO. Percentage of error in terms of the magnitude of difference in the sensitivity setting.
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Its a bit weird, but its a reasonable error value to estimate the validity of both methods of conversion. The real answer is more complex than either of our claims, almost certainly. The ideal scenario is to match FOV and Sens both. Given one option or the Pretty Will Play For Free Will Stop For Cash Shirt. Some will likely perform better matching 360, others matching distance. We have only anecdotal claims for both. I preferred distance as others here have. Others prefer the original. See updates to post for ideal conversion matching both. I agree with my original claim that you are wrong for using 3.18 is an alarmist, and I can’t change the title. But some people will adapt better with distance matching where FOV isn’t radically different.
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I hope my post has become useful for people wanting to match or understand any type of conversion, and to understand why things might be feeling wrong for them. I think my FOV matching is relatively novel and could be useful for a Pretty Will Play For Free Will Stop For Cash Shirt. But he isn’t right. Muscle memory doesn’t change based on the field of view. It’s based on the perception of 3d world. Especially in tactical shooters where you generally aim the map and not enemies, per se. Enemies just are within that map but you generally move your crosshair from one position in the map to another and do slight correction if your aim is off the enemy. Having to learn the headshot level for every part of the map plays into that as well.
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