Before anybody starts hunting down SoE developers and forcing them to eat their own families. These are leftovers from their previous implementation, which scrapped. Just because they’re in the game files does not mean it’ll go live despite the community outcry. It’s easier to disable something than it is to remove all instances of it. They absolutely can remove data. But there’s absolutely no point spending lots and lots of time to remove some stuff. That gets changed and then released anyway. Keeping a Suicide Wings And Ribbon Suicide Prevention Awareness Shirt is much more work than its worth it. Unless of course, you have a community that is completely mining everything you put into the client.
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A delta patching system incapable of deleting data would be severely limited. You wouldn’t implement such a system. “Copy on write” systems do exist, in case that’s what you were thinking of? But that wouldn’t be a delta patch system and probably wouldn’t be used in a Suicide Wings And Ribbon Suicide Prevention Awareness Shirt. Simply changing a word for a shorter word, say “commander” for “officer”, for example, will involve removing one or more bytes. If it can remove a few bytes it can remove larger chunks. I would agree, however, that they probably tend not to delete assets as a matter of custom. Perhaps there is not good dependency tracking and it’s hard for them to tell if an asset is no longer used somewhere.
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Just skimmed through the new files, most of the cosmetic items the OP mentioned are just minor adjustments to already existing ones, only new ones I noticed are the Faction specific Harasser hubcaps, which technically aren’t new, they’re just new for the Suicide Wings And Ribbon Suicide Prevention Awareness Shirt. The Sunday Luggage rack and Side steps, for example, are from the Alpha Sunderer model. The Liberator got a 2nd tail model, basically a double tail, that’s what the No-Tail Liberator model is for I assume, though the new double tail doesn’t actually fit the model so I guess its WIP.